ALL CMD [1] AnH CMD [1] NN CMD [2] DUO CMD [2] OM

Commander [Bracket 1] Ape-n-Hurl

This deck was inspired by the most wonderful place in the world; and indeed the name is a pun on that place.
However, unlike the fine folk at Apenheul, this deck is all about throwing apes at others; be that other players, or their creatures and/or planeswalkers. And it is on the back of that incredibly weak premise, this deck was built! Basically an excuse to bring a bunch of apes and monkeys together into a deck, and see what mischief they could get up to.

I didn't want this to be purely a tribal ape/monkey deck, so the Commander - whilst featuring a monkey - was more about the mischief than the tribal nature of apes and monkeys. Rashmi and Ragavan give me a free spell almost every turn (when they're on the battlefield), and the variety of Primates gives me options in what other mischief I can get up to.

The methods for Hurling Primates are pretty primitive, as is the excuse to make Flying Monkeys (IE it's a trope; so why not!). And the section titled Monkeying Around is intentionally devoted to cards with ape/monkey artwork on them.

Recognising the role of Treasure and my Commander's free spell; both Commander Trigger Enhancement and Treasure Enhancement support those features of the deck; and - as is often the case of my builds - Graveyard Recover does what it says, and finally Utilities offers me some secondary abilities.

The land base is pretty self-explanatory; a selection of Artifact Lands to enhance my Commander's ability; several Lands featuring ape/monkey artwork, and a handful of others that just seemed to fit the vibes.


COMMANDER

Primates

Hurling Primates

Flying Monkeys

Monkeying Around

Commander Trigger Enhancement

Treasure Enhancement

Graveyard Recovery

Utilities

Artifact Lands

Other Lands

Tokens